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                GVPtboox / xmakeLuaApache-2.0

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                輕量級跨平臺C/C++構建工具,采用lua語法接口API描述項目,提供依賴拼命檢測隨後一楞、編譯、打包、安裝、運行、調試一條龍服那犀牛頓時被壓在了底下務 spread retract

                http://xmake.io

                • C 61.3%
                • Lua 15.8%
                • C++ 10.2%
                • Assembly 5.0%
                • Objective-C 3.3%
                • Other 4.4%
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                README.md

                xmake

                A cross-platform build utility based on Lua

                Introduction (中文)

                xmake is a cross-platform build utility based on lua.

                The project focuses on making development and building easier and provides many features (e.g package, install, plugin, macro, action, option, task ...), so that any developer can quickly pick it up and enjoy a productivity boost when developing and building projects.

                If you want to know more, please refer to:

                Installation

                via curl

                bash <(curl -fsSL https://raw.githubusercontent.com/xmake-io/xmake/master/scripts/get.sh)

                via wget

                bash <(wget https://raw.githubusercontent.com/xmake-io/xmake/master/scripts/get.sh -O -)

                via powershell

                Invoke-Expression (Invoke-Webrequest 'https://raw.githubusercontent.com/xmake-io/xmake/master/scripts/get.ps1' -UseBasicParsing).Content

                Simple description

                Package dependences

                An official xmake package repository: xmake-repo

                Build project

                $ xmake

                Run target

                $ xmake run console

                Debug target

                $ xmake run -d console

                Configure platform

                $ xmake f -p [windows|linux|macosx|android|iphoneos ..] -a [x86|arm64 ..] -m [debug|release]
                $ xmake

                Menu configuration

                $ xmake f --menu

                Package management

                Supported platforms

                • Windows (x86, x64)
                • macOS (i386, x86_64)
                • Linux (i386, x86_64, cross-toolchains ...)
                • Android (armv5te, armv6, armv7-a, armv8-a, arm64-v8a)
                • iOS (armv7, armv7s, arm64, i386, x86_64)
                • WatchOS (armv7k, i386)
                • MinGW (i386, x86_64)

                Supported Languages

                • C
                • C++
                • Objective-C and Objective-C++
                • Swift
                • Assembly
                • Golang
                • Rust
                • Dlang
                • Cuda

                Supported Projects

                • Static Library
                • Shared Library
                • Console
                • Cuda Program
                • Qt Application
                • WDK Driver (umdf/kmdf/wdm)
                • WinSDK Application
                • MFC Application

                Builtin Plugins

                Generate IDE project file plugin(makefile, vs2002 - vs2019 .. )

                $ xmake project -k vs2017 -m "debug,release"
                $ xmake project -k cmakelists
                $ xmake project -k compile_commands

                Macros script plugin

                $ xmake m -b                        # start to record
                $ xmake f -p iphoneos -m debug
                $ xmake
                $ xmake f -p android --ndk=~/files/android-ndk-r16b
                $ xmake
                $ xmake m -e                        # stop to record
                $ xmake m .                         # playback commands

                Run the custom lua script plugin

                $ xmake l ./test.lua
                $ xmake l -c "print('hello xmake!')"
                $ xmake l lib.detect.find_tool gcc

                Generate doxygen document plugin

                $ xmake doxygen [srcdir]

                More Plugins

                Please download and install from the plugins repository xmake-plugins.

                IDE/Editor Integration

                More Examples

                Debug and release modes:

                add_rules("mode.debug", "mode.release")
                
                target("console")
                    set_kind("binary")
                    add_files("src/*.c") 
                    if is_mode("debug") then
                        add_defines("DEBUG")
                    end

                Download and use packages in xmake-repo:

                add_requires("libuv master", "ffmpeg", "zlib 1.20.*")
                add_requires("tbox >1.6.1", {optional = true, debug = true})
                target("test")
                    set_kind("shared")
                    add_files("src/*.c")
                    add_packages("libuv", "ffmpeg", "tbox", "zlib")

                Download and use packages in third-party package manager:

                add_requires("brew::pcre2/libpcre2-8", {alias = "pcre2"})
                add_requires("conan::OpenSSL/1.0.2n@conan/stable", {alias = "openssl"}) 
                target("test")
                    set_kind("shared")
                    add_files("src/*.c")
                    add_packages("pcre2", "openssl")

                Find and use local packages:

                target("test")
                    set_kind("shared")
                    add_files("src/*.c")
                    on_load(function (target)
                        target:add(find_packages("zlib", "openssl", "brew::pcre2/libpcre2-8", "conan::OpenSSL/1.0.2n@conan/stable"))
                    end)

                Project Examples

                Some projects using xmake:

                Example Video

                Contacts

                Thanks

                This project exists thanks to all the people who have contributed:

                • TitanSnow: provide the xmake logo and install scripts
                • uael: provide the semantic versioning library sv

                Backers

                Thank you to all our backers! ?? [Become a backer]

                Sponsors

                Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [Become a sponsor]

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